Pelatihan Penerapan Gim Edukasi dalam Pembelajaran Bahasa Indonesia di Sekolah Dasar

Penulis

  • Ahmad Swandi Universitas Bosowa
  • Susalti Nur Arsyad Program Studi Pendidikan Pancasila dan Kewarganegaraan, Universitas Bosowa
  • Vinsen Balalembang Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Bosowa
  • Andi Hamzah Fansury Prodi Pendidikan Bahasa Inggris, Fakultas Ilmu Pendidikan dan Sastra, Universitas Bosowa, Makassar, Indonesia

DOI:

https://doi.org/10.47178/tongkonan.v2i1.1846

Kata Kunci:

Gim Edukasi, Media Pembelajaran Digital

Abstrak

The use of games has been widely used by elementary school students, but the games used are more entertainment in nature and do not have educational content. This training aims to implement educational games and find out students' perceptions of implementing educational games developed using the GDevelop application. The training participants were fourth grade students at SDN Lariang Bangi 1, Makassar City, for the 2022/2023 Academic Year, totaling 34 respondents. The training uses Goad model. Data collection techniques in the training used are questionnaires, interviews and documentation. The results of this training show that most of the students have been able to use educational games well, besides that students are very enthusiastic and motivated by the implementation of the educational games provided. the application questions in the game can help students to remember the material presented by the teacher. In addition, students also feel challenged when working on questions given by the teacher with a duration of time

Referensi

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Unduhan

Diterbitkan

2023-07-07

Cara Mengutip

Pelatihan Penerapan Gim Edukasi dalam Pembelajaran Bahasa Indonesia di Sekolah Dasar. (2023). TONGKONAN: JURNAL PENGABDIAN MASYARAKAT, 2(1), 1-8. https://doi.org/10.47178/tongkonan.v2i1.1846